We're suckers for wireless speakers, but they have to work. We're not the least bit interested in streaming technologies that stutter from interference or compress the audio to preserve bandwidth. That's why Libratone caught our attention here in Berlin with its new Libratone Beat -- the "world's first high-end active speaker with wireless technology," or so they claim. The speaker features one 5-inch bass, two 3-inch midrange drivers, and two 1-inch ribbon based tweeters. In all we're looking at 50W of bass output and 2x25W at the tweeter / midrange. There's even a 3.5-mm mini jack to tether devices. The big question here is will they be worth the MSRP €595 / $655 when they start shipping across Europe and the US in January?
Well, we can't say for sure. After all, we could only listen to the speaker on the very crowded (and noisy) floor of the IFA trade show. But what we heard sounded decent and did manage to stream audio over its proprietary transmission technology even at a distance of about 50 feet. Very impressive considering the high concentration of WiFi hotspots and other wireless devices in use within just a few feet of the Libratone booth. Here's the catch: a dongle is required to communicate with the speaker -- a small version for the iPod / iPhone / Pad or a larger USB stick for your laptop -- both included with the purchase price. On the plus side, multiple Beats can play at once -- just wander into range of one or multiple Beats and they'll start (and later stop) playing automatically. Nice.
"Rugged" is one of those terms thrown around pretty loosely by the consumer electronics industry. So when Klipsch, a name that's not exactly synonymous with husky men in the saddle, rolled out a rugged version of its S4i in-ear speakers under the Image S5i Rugged moniker, well, we just had to put them to the test. But first we had to give these $129.99 'buds a listen... from the very noisy floor of the Messe Berlin convention center. Fortunately, the oval ear tips did an excellent of job of isolating most external sounds, thus allowing us to hear a rich reproduction of lows and mids with a noticeable emphasis on bass. Not a surprise since the Image S5i headphones feature the same acoustic characteristics as the Image S4i and Image S4 headphones that came before them.
But what we really wanted to know was how that "moisture-resistant" (not waterproof) Apple-compatible three-button remote / mic would hold-up to a torture test. Fortunately, the Image S5i Rugged managed to keep the music playing and under control even after a generous bath of bottled water. Rugged and classy? Looks like iPod, iPhone, and iPad owners just made a new friend.
According to Apple's UK website, iOS 4.1 will hit on Wednesday, September 8th. The US website still displays the non-commital "Coming Soon" message, so we'll have to keep our eyes peeled. We're going to go ahead and guess that all those shiny new iPods will come to retail that day too... but don't hold us to that one. Like we said, it's only a guess.
WSJ: iPhone 4 to be offered by Vodafone and O2 in Germany as T-Mobile loses exclusivity The last bastion of Applephone exclusivity in Europe is about to be toppled, according to the Wall Street Journal, as Deutsche Telekom is said to be preparing for the loss of its iPhone 4 monopoly ahead of this year's holiday shopping season. Citing separate sources familiar with the matter, this report suggests that Vodafone and O2's German arms are earnestly reaching out for Apple's latest and greatest, and while distribution deals haven't yet been finalized, negotiations have reached an "advanced stage." Much as with O2's UK exclusivity deal, Apple looks to have opted against extending its arrangement with Deutsche Telekom's T-Mobile in an effort to reach the widest possible consumer base. Makes a lot of sense to us, now how about doing the same back home?
So, you've been waiting for a Mophie Juice Pack for your iPhone 4? You're not alone. Well, we have word that it'll be available as soon as next week for $79. We even managed to get hands on with a prototype that looked and felt pretty tight considering the fact that it doubles the iPhone's non-removable battery. The Juice Pack Air features pass-through USB charging and sync with iTunes, an integrated 4 LED charge status, and a standby switch the shuts off the juice turning the appendage into a rather attractive (albeit, heavy with a 1500mAh capacity battery), soft-grip case. Now you know.
Gone is the day when headphones could be respectable without some kind of corporate tie-in or Lady Gaga endorsement. Alas, even Harman's revered AKG division has roped in the venerable Quincy Jones for its new (wait for it) Quincy Jones Signature Line. We're talking three models here, ready for launch in October and ranging from the Q 701 "reference class" over-the-ear cans (pictured), the Q 460 lightweight headphones, and Q 350 buds. The Q 701 features ergonomically-shaped cushions of velvet, an "unbeatable" linear frequency response covering 10Hz to 39.8kHz, a 45-mm high excursion driver, and detachable 99-percent oxygen-free cables. The portable $229.99 Q 460 on-ear headphones feature a 3D-axis folding system and an iPhone compatible in-line remote with microphone and play, pause, and skip functions. The in-ear Q 350 also bring iPhone compatible and target the "audiophile on the go" with $149.99 to burn. Seems fitting for a man with 79 Grammy nominations (and 27 awards) to benefit from his name. And you can feel better about him selling out knowing that an undisclosed sum from every pair of headphones sold goes towards the Quincy Jones Musiq Consortium -- a foundation dediqated to eduqating Ameriqan kids about musiq. Ironic, because the Grammys might actually be relevant if American music corporations knew anything about good music.
Looks like options for iOS gamers are only expanding. Not only has Apple just announced the new Game Center, but Aurora Feint has just announced that its OpenFeint social network will soon enable interconnectivity between iOS and Android. The service, called OpenFeint PlayTime, will allow multiplayer gameplay between both platforms -- in addition to matchmaking, game servers, and real-time voice chat during gameplay. If you're a developer, and you're interested in adding cross-platform multiplayer to your next game, hit up the source link to apply for the private Beta. And now you'll have to excuse us -- we were in the middle of a rousing game of Bomberman Touch 2.
Mercedes-Benz just announced a new app that connects its in-car navigation systems with its customers' iPhones. Mbrace version 2.0 still lets drivers unlock their vehicles and, more importantly, find it in a crowded parking lot while adding location-based personal assistance ranging from entertainment, restaurant, directions, and traffic updates via Mercedes-Benz's Concierge service -- assuming you're are an mbrace PLUS customer. Destination information is then fired off directly to your in-vehicle navigation system to get you there. The updated app also includes enhanced Roadside Assistance that transmits the driver's location whenever a call is initiated. Think OnStar with a posh European accent.
Did you oooh and ahh at the fantastic gaming graphics that accompanied today's Apple keynote? You won't have to wait for next week's iOS 4.1 to get a taste of those textures for yourself. Though the full-on gladiator dueling of Epic's "Project Sword" may be a while off, you can get your hot little hands on "Epic Citadel" right now, a 82.2 megabyte download that explores a beautiful medieval castle town. Oh, and did we mention it's free? Even id Software's mindblowing 60FPS Rage demo must be quaking in its boots right about now.
Apple is also talking up iOS 4.2 today, which will be everything iOS 4.1 is bringing, plus some extra goodies, and will finally bring iOS 4 (hello multitasking!) to the iPad. The most exciting of the new features is AirPlay, which is Apple's redub for AirTunes, with the important addition of being able to stream music and video to your i-device over WiFi (with an iPad even acting as host for the new Apple TV). Also over WiFi is a new wireless printing feature, complete with a little Print Center applet that sits in the dock and lets you manage your print jobs. It might not be sexy, but it's certainly a welcome addition to iOS. Apple will be launching iOS 4.2 for iPad, iPhone and iPod touch devices in November.
Steve Jobs just dropped a few numbers on us. Firstly, that big one above, 120 million iOS devices -- that's iPhones, iPod touches and iPads, for the forgetful in the class -- have been shipped since the original iPhone made its grand debut back in 2007. 230,000 is the next number of significance -- that's the tally of daily iOS activations. Moving down to even more granular stats, Apple says 200 apps are being downloaded every second, which has resulted in the mind-bending 6.5 billion total downloads of iOS applications. This is from a catalog of over 250,000 total apps, with 25,000 of them being available for the iPad. Yeah, Apple's just blowing its horn, but it sure is a big one, isn't it?
We're inside the event and getting ready to get underway -- stay locked here for up the minute live coverage! Follow along after the break to see what's what, and make sure you're around at the times below for the start.
07:00AM - Hawaii 10:00AM - Pacific 11:00AM - Mountain 12:00PM - Central 01:00PM - Eastern 06:00PM - London 07:00PM - Paris 09:00PM - Moscow 02:00AM - Tokyo (September 2nd)
You've heard of this Love Plus thing, right? This Nintendo DS-based "dating simulator" is apparently a big deal in Japan, giving Otaku the opportunity to chat up (and kiss) girls the only way they know how: on a hand-held game console, with a stylus. To promote the latest version of the game (Love Plus +), Konami has developed an Augmented Reality iPhone app that players can take to the coastal city of Atami, allowing them to interact with their virtual girlfriends at any of thirteen romantic spots. One can even book a room at the Ohnoya hotel which, according to Discovery News, offers futon beds and a "barcode panel that allows the men to visualize their girlfriends in a flattering summer kimono." Over 2,000 virtual lotharios visited the resort town during the campaign, which began on July 10 and ends today. Check out the trailer for the game (in Japanese, which doesn't diminish the enjoyment for our English readers one bit) after the break.
We know, half of you aren't even going to read past the headline before you start angrily banging away about Apple's admitted antenna gaff and the still-not-totally-fixed proximity sensor, but we're urging you to look deeper. Think harder. Critique your criticisms. In all seriousness, Apple's iPhone 4 garnered more attention (negative or otherwise) than any other phone released this calendar year, and for good reason -- in fact, Apple itself had to hold an emergency press event just to announce what could've been announced in a PR blast: everyone's getting a free case. That said, Cupertino has still managed to move millions of units in just a few months, and that demand doesn't seem to be dropping off at any significant rate. If you're one of the lucky (or unlucky) ones that have managed to procure Apple's latest iPhone, we're overly anxious to hear your thoughts on changing it. How would you have addressed the antenna issue? Would you have preferred a less drastic departure from the 3GS form factor? Would you have offered more colors than white and black? Thrown in Bluetooth 3.0 for kicks? Go ahead, the floor's yours -- just don't abuse it, cool?
Sure, there are any number of phones with dual SIM card slots, most of them built for Asian markets, but the iPhone 4 is about the furthest thing from dual SIM: in fact, it doesn't even have one Big Person SIM to call its own. Luckily, USBFever has a hacktastic solution to this problem (a followup to their iPhone 3G version), with a new $30 case that can host dual full size SIM cards on the back of an iPhone 4 (entombed in some classy clear plastic, naturally), while running an adapter to the iPhone 4's micro SIM slot. You can then switch between the two SIMs from the iPhone's own settings menu, though unfortunately you can't rock both SIMs simultaneously. Looking for a more DIY approach? Bust out your X-Acto and check out our SIM resizing guide!
Huddling around the iPhone, squinting at a tiny LCD is no way to spend your game nights. Even with an iPad the idea of multiplayer, single-device, cheek-to-cheek gaming doesn't sound much more appealing... unless it's one of those parties, perhaps. Anyhow, Griffin is apparently looking to make four-way iDevice gaming a little more palatable with the PartyDock, just spotted crossing the great FCC. It has a dock connector for your iPhone, iPod, or iPad and four simple wireless controllers for interacting with four-player games, pumped to your TV over composite and component. It basically creates a simple gaming console out of your portable device, an interesting idea, but what will make or break it will naturally be the software. Griffin has a few four-player games it will release for the thing, but short of a flood of titles hitting the App Store we have a hard time believing this will be a hit -- whenever it ships, and for whatever it sells for.
When it comes to being ushered along to your destination at a high rate of speed within a cocoon of luxury, it's hard to go wrong with the Mercedes S Class. However, if this $90,000 (and way, way up) sedan isn't special enough for you, teutonic tuner Brabus is happy to make some... improvements. The company bumps the power up to 750hp, good for a top speed of 211mph whilst also providing a wealth of iDevices to those being coddled inside. There's an iPad (with keyboard) at each of the rear seats, an entertainment system built into the back of both headrests powered by a 64GB iPod Touch, and a 15.2-inch display that swivels down from the ceiling to expose the output from a tunk-mounted Mac Mini. Even for the most ardent of Mac lovers it's a bit too much, but if it weren't it wouldn't be a Brabus. The cost? Nobody's saying, but don't expect this very special kind of excess to come cheap.
"The iPhone has no secret for you? Well, that's what you think... join us and develop the most challenging product of your life!" So reads a now-removed job listing on Qualcomm's website for an "iPhone Developer Guru" (still cached, thanks to Google). Responsibilities will include "iPhone software design and development but not restricted to it" as well as some Android and... oh, you've already jumped to conclusions, have you? The forerunners of CDMA technology asking for iPhone software engineering? Teasing with the most challenging product of your life? We wouldn't fault for Qualcomm for a bit of boasting, and for all we know this could be much ado about nothing. Then again, we really don't know anything, and this isn't exactly some super clue in some giant mystery. Sorry, Encyclopedia Brown; don't get your hopes up.
There's a big difference between the iPhone 4 and Galaxy S. No, not iOS vs. Android 2.1 or even Retina vs. Super AMOLED. We're talking batteries: one is removable and one isn't -- guess which is which? This perennial iPhone "feature" has spawned as entire industry of device-specific accessories that sate the need for more juice while simultaneously killing the form (and aesthetic) of an otherwise pocketable gadget. But hey, it's your only choice when you're either too busy (CES) or unable (intercontinental flights) to tether yourself to a power socket. And guess what? Those curvy battery packs that hugged your iPhone 3G/3GS won't work with the boxy iPhone 4. So, here's the latest, and one of the first iPhone 4 cases with an extended battery pack to ship. The Mili PowerSpring 4 starts shipping today for £54.99 (or $85 on Amazon). It claims to be the world's thinnest iPhone 4 battery pack to double your battery life thanks to a 1600mAh capacity Li-Pol battery. That makes this roadwarrior necessity just a bit less evil.
Facebook: Actually, there are 44 million active monthly users of our iPhone app, not 104 million Yesterday, the internet collective noticed that Facebook was claiming some astonishing monthly active user figures on its respective app fan pages. At the time, Facebook was showing just over 100 million users of its Facebook for iPhone app, nearly 60 million BlackBerry users, and a bit more than 12 million using the Android client. These numbers have continued to rise in the face of contrarian evidence -- for example, how could there possibly be over 100M users of the iPhone app when only 100M iOS devices (a number that includes the iPod touch, iPhone, and iPad) have been sold as of June 2010? Easy, it all comes down to how you define "active." Here's the official word we just received from a Facebook spokesman:
"There are currently 44 million monthly active users of the Facebook for iPhone app. We recently changed the definition of mobile active users to exclude those who have only liked or commented on stream stories. Instead we are counting "active" users as people who have taken explicit actions within an application. This practice is more aligned with how we count overall active users for the site."
So yeah, not 104 million, but that revised number is still a significant proportion of all iPhones (59M iPhones as of last quarter by our calculations) and iPod touch devices (Apple doesn't break these numbers out) to have ever sold, let alone currently in use globally. Any wonder why Google and Foursquare are worried?
We knew this was coming and here it is: the Netflix application, heretofore reserved only for iPad users, has trickled down to iPhone and iPod touch devices. Version 1.1.0 makes the TV show and movie streaming app universal -- so long as your universe is known as iOS -- and looks to massively expand the available audience for Netflix's mobile effort. What are you waiting for, go get it already.
Who knew that credit card processing would be the new hotness for smartphones? The Square mobile payment system has been making waves by letting small businesses receive credit card payment directly on their smartphones. Now, mophie and Intuit are looking to get in on the same action with their Complete Card Solution for iPhone. It's a $179 package that includes both mophie's card-swiping phone case and the 3.0 version of Intuit's GoPayment app. After a quick application users are said to be approved (or, erm, declined) within 15 minutes and can immediately start accepting payments. Full details, including just how much users will be forking over in fees, after the break.
Indoor positioning systems have long been a holy grail for malls and big-box retailers where labyrinthine aisles and massive floorplans that rival small towns often leave customers begging for mercy, but the obstacles to deploying them are many: you've got to create detailed maps for every facility where you want it to work, and you need some sort of system for locating users with a reasonable level of precision since GPS is out of the picture. Start-up Point Inside has been hard at work on IPS for some time now, figuring that modern stores and malls teeming with WiFi access points and reliable AGPS are good enough to make it work, and now they've hooked up with Midwestern superstore chain Meijer to trial a system in four Michigan locations that will let users locate "more than" 100,000 items in store along with facilities like bathrooms and customer service. Conveniently, these stores have some 26 WiFi nodes deployed, which helps triangulate users down to a reasonable level of precision -- though it's probably not going to be able to tell if you're standing in front of the Frosted Flakes or the Raisin Bran. It's a free download for iPhone and Android users, and if you're close to one of the trial stores, be sure to let us know how well it works. Follow the break for the full press release.
Facebook's recently begun displaying user stats for its mobile apps for several platforms, and the numbers are downright overwhelming. The iPhone takes the largest slice of the cake with (at the time of writing) over 104 million active monthly iOS device users, with BlackBerry users at nearly 60 million, and just over 12 million using the Android client. So what can we take away from these numbers? Well, at last count, Facebook has over 500 million users, so a pretty sizable chunk of them are using mobile apps. Interestingly, the last reported number of iOS users was 100 million; that's the number announced at WWDC, just back in July -- but Facebook lists more than that amount of active monthly users, so we're not sure how these numbers are being calculated. We've reached out to our contacts at Facebook and will update if we get a clearer picture of where the stats are coming from.
It's been promised for years and was said to have gone into production before, but it looks like this time it's for real -- that's the very first iControlPad fresh off the production line pictured above. No orders are being taken just yet, but that's promised to be announced soon on Craig Rothwell's Twitter feed (linked below), and the first run is said to be limited to 3,000 units, which are expected to sell out fast. It looks like that's just the beginning for the peripheral, though -- Rothwell is also promising to support additional phones in the future, which can be accommodated simply by swapping out the two side pieces. Need to get up to speed on the whole saga? Head on past the break for a brief history in video form.
Yeah, it's iPAD, not iPad, for this dock. PhotoFast's iPADock can be configured to handle dual iPads, four iPhones, or two iPhones and one iPad, thanks to its modular design. Of course, you have to thread your own iPad or iPhone charging cables through the dock, and then jack into one of the plentiful powered USB plugs in the back (three regular, four power-only), but that's only a minor detail. The back also harbors memory card slots galore and a stash for your iPad Camera Connection Kit dongles, so quit whining. You'll be able to score the iPADock in Japan at the end of next month for 5980 yen (about $71 US), and PhotoFast is on the hunt for a US distributor.
Just about every mobile operating system manufacturer can remotely delete apps from the smartphones they help provide, but if a recent patent application is any indication, Apple's looking to lock down the whole enchilada on future devices. The basic concept is as simple as the diagram above -- certain activities trigger the phone to think it's in the wrong hands -- but the particular activities and particular remedies Apple suggests extend to audiovisual spying (to detect if a user has a different face or voice than the owner), and complete remote shutdown. While the patent mostly sounds targeted at opt-in security software and would simply send you an alert or perform a remote wipe if your phone were stolen or hacked, jailbreaking and unlocking are also explicitly mentioned as the marks of an unauthorized user, and one line mentions that cellular carriers could shut down or cripple a device when such a user is detected. Sounds great for securing phones at retail, sure, but personally we'd rather devices don't determine our authority by monitoring our heartbeat (seriously, that's an option) and we're plenty happy with the existing Find My iPhone app.
Leave it to Apple to make the process of building software to work with new third party iPhone hardware sound like some Kafkaesque nightmare. Here's the basic gist of it: Apple, just like always, has to approve any third party hardware that plugs into one of its iOS devices over the 30-pin dock connector. What's new is that before only the first party manufacturer could build software that works with that hardware, but now Apple is allowing that manufacturer to act as a gatekeeper for third party apps that would interoperate with its hardware. That means exciting times for app developers that are raring to mix with the likes of Line 6's MIDI Mobilizer (pictured) and AKAI's SynthStation 25, but it's also a far cry from the land of computers where anybody can build a plug-and-play USB MIDI device, and anybody can build software that speaks to it. It also means juggling proprietary SDKs, NDAs, and other agreements, which could become very difficult for developers if or when the hardware availability balloons. Hopefully we can get something more elegant before it comes to that. Hit up the source link for an in-depth discussion of this issue.
What's a boy to do when he desperately needs a portfolio full of galactic imagery of his own doing? In most cases, we'd suggest he grab up a telescope (or one of these), the biggest DSLR he can find and a planetary expert who knows a thing or two about exposure. But thanks to a mod that's becoming more and more common these days, it seems that you can replace the latter recommendations with an iPhone 4. Yep -- Apple's latest smartphone, when paired up with a miniature tripod mount and a telescope, can apparently take lovely shots of our dear moon, and if you're struggling to actually spot it, we hear that Planisphere app is pretty handy. Hit the source links if you're scouting some inspiration.
To be perfectly honest, we can't believe the above image is running on Engadget either. But with all the ongoing hoopla surrounding the App Store approval process, we'd be remiss if we didn't hep you to recently reported news that Phillip Shoemaker, director of applications technology at Apple, seems to have a healthy sideline developing iOS software with names like iWiz and, ahem, Animal Farts. We'll let you hit the store yourself if you want to learn more about these fine products (search for his company, Gray Noodle). For Apple's part, the company states that the apps were submitted and approved before Shoemaker got the job -- and that, indeed, he was hired in part because of his experience as a developer. Now, if we could only get that Pocket Pain Doctor guy a real job. He looks like he could use one!
Update: We also thought we'd mention that, although Apple stated that the apps were submitted and approved before dude got the job, Shoemaker Tweeted that he had his new employee orientation on March 9, 2009 -- and that Gray Noodle was still publishing apps a month later. What does this mean, exactly? We're not sure (and we're not sure we care), but we figured we'd throw it out there nonetheless.
Engadget's back to school guide: Mobile phones Welcome to Engadget's Back to School guide! We know that this time of year can be pretty annoying and stressful for everyone, so we're here to help out with the heartbreaking process of gadget buying for the school-aged crowd. Today, we have mobile phones in our sights -- and you can head to the Back to School hub to see the rest of the product guides as they're added throughout the month.
Back in our day, the only "mobile phone" at school was the one that broke off the dorm wall after our roommates got a little too rowdy, but nowadays, a capable, high-power handset is quickly becoming a must-have for students of all ages. Regardless of your budget, your parent's budget, or your little one's budget, we've got options that should help with studying, gaming, music, and maybe even the occasional call home.
Well, it looks like Nintendo isn't the only gaming company that thinks Apple is the "enemy of the future" -- Sony has now also taken aim at iPhone gaming in a new PSP ad featuring Kevin Butler's pint-sized counterpart, Marcus Rivers. In it, Marcus reminds viewers that the iPhone is built for things like "texting your grandma and calling your girl," while the PSP is "built for big boy games," some of which can be had for as little as $9.99. See the whole thing for yourself after the break.
Barnes & Noble told us this update was in the pipeline when it introduced Nook for Android, and sure enough, said update is hitting the intertubes this fine morning. The iPhone and iPod touch version of the Nook app is said to be completely overhauled, while the iPad edition is the company's first to offer an in-app "rating" feature. In case you couldn't guess, the former also adds support for the iPhone 4's Retina Display, while also tossing in a slew of new customization options (themes, day / night content options, line spacing, font styles, preferred justification, previews, etc.). Finally, today also marks the reintroduction of the Nook for PC client, though it seems that most of the fanciful new features are reserved for the more portable versions. Hop on past the break for the full skinny, and tap that source link to get to downloadin'.
So BGR's got a tipster lined up with alleged details from within iOS 4 beta firmware that shows a section dedicated to bypassing the usual iTunes activation scheme for three new product codes: iPhone3,2, iPhone 3,3, and iProd 2,1. Actually, these product codes aren't "new," per se; we saw all three of them in the iPad's firmware back in April, but they've yet to make the giant leap to officialdom. What's different here, then? Well, apparently, this activation-bypass scheme has historically had a tendency to show up in Apple's beta firmware right around the time a new iPhone goes into testing -- ostensibly so that field engineers don't need to worry about that rigmarole to do their jobs -- which suggests that these new models are getting ready for action. BGR's source says these will be the CDMA iPhone and the next-gen iPad, though you can't tell that from the product codes alone, and that doesn't explain why we've actually got two new iPhones listed. For what it's worth, the current iPad -- iPad1,1 -- used to go by the moniker iProd1,1 in firmware, so it stands to reason that we really are looking at a new tablet here. Now if you'll excuse us, we've got some Verizon Wireless field tech van recon to do.
SNAP (Social Network Analyzer for Privacy) by BIT Systems does one thing, and one thing only: it looks at your Facebook profile and then "grades you on how visible you are to the outside world." Of course, you can always just go into Facebook itself and look at your privacy settings, which would save you the steps of downloading an app and using it to login to your account, but at least the thing is free. And it does provide a handy and thorough tutorial on Facebook privacy in general. Hit the source link to take it for a spin.
Can't say we've heard of the Pleco Chinese Dictionary app prior to today even though it's been around for two full version releases. Of course, we've seen plenty of Google Goggle-like smartphone apps that can snap pictures and then convert the image to text using optical character recognition (OCR) -- something that can be incredibly useful when important stacks of business cards. Pleco 2.2, however, is one of the first apps we've seen that can translate text in real time using the live image presented on your phone's camera display. The new feature, targeted for release in September, requires iOS 4 and should work with either the iPhone 4 or older 3GS. Sure, you might not need this app every day, but it might just be the difference between ordering chop suey or a thousand-year old egg garnished with a side of stinky tofu. See it in action after the break.
For $40 (plus $20 per year), MagicJack's USB VoIP dongle will let you make free unlimited telephone-to-telephone calls, but this week the company's announced MagicTalk, a piece of software for internet-connected phones and computers that will waive even those upfront costs. The Associated Press tracked down one of our favorite ruthless salesmen, MagicJack CEO Dan Borislow, who described a service much like Google Voice and Skype, number portability and all -- except it adds the whole allowing-free-calls-to-regular-ol-telephones bit by charging the companies that carry incoming calls. The service will reportedly be available on Windows and Mac next week, with iOS, Blackberry and Android by October, but speaking of promises, Borislow said plans for the company's legally-ambiguous femtocell are now on hold -- the device can't legitimately muster up enough power without a cellular carrier on board.
In other news, NetTalk announced last week that its pair of competing VoIP boxes now support free video calls. We imagine the timing (and naming) of MagicJack's new service isn't making 'em feel too good.
Like its contemporary, Canabalt, The Incident is a game that knows exactly what it is -- and is not -- and plays to those strengths to a T. The basic premise of this iPhone title is simple enough, and in that simplicity (as with many great games) lies its power. You are Frank Solway, a lone man involved in a day that has gone completely out of whack -- namely, objects have begun falling from the sky, and you need to get out of the way. That's it. That's the whole game. You dash and jump while all manner of items come hurtling towards you from above; Mini Coopers, Ikea bookshelves, bikes, fences, arcade cabinets... really just about anything you can think of. Your goal is to avoid what's coming next (teased by a flashing white strip along the top of the screen), grab the variety of power-ups that happen by, and keep getting as high as you can to reach checkpoints. It's amazingly fun, and the charm of the game is doubled by developer Big Bucket's use of retro, 8-bit graphics along with a pitch-perfect chiptune soundtrack. The effect is terrific, blending the best of what we love from our NES years with the kind of gaming that's perfectly suited to a mobile device. We can't overstate how polished The Incident seems -- the developers have made all the right decisions, and the result is a game you pick up quickly, but can't put back down. If you've got $1.99 to spare, why are you still reading this?
It's the Engadget Podcast....to go! Would you like a little Joanna Stern with that? Easy on the Ziegler, buddy - and 86 the Paul, please. All that plus a special toy for kids ten and under that manage to listen all the way to the end.
Update: If you've been unable to download the podcast in iTunes or Zune, it's because we had a naming issue -- it's since been fixed and should download properly once the cache breaks. Sorry for the inconvenience!
Hosts: Joshua Topolsky, Nilay Patel Guests: Joanna Stern, Chris Ziegler Producer:Trent Wolbe Music:California Gurls
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Well, it didn't take long for the Apple Peel 520 to go from pioneering phone-maker to competition. Enter the tPhone, an also derivatively named and similarly positioned device that attaches to an iPod Touch and turns it into a phone. This one packs a 1,200mAh battery, 50 percent larger than the Apple Peel, but offsets that by existing as a "super-duper thick" hard case that clips on to the Touch. It naturally also offers a SIM slot and a dock port, augmented by a handy microUSB port on the side. It'll set you back ¥700, about $100, so you're paying a bit of a premium over the $75 Apple Peel. Worth it given the extra bulk and cost? That depends: just how big are your pockets?